Rendering Competition
Menu
Main Page
Image Galery
Bi-Dir. Path Tracing
Bump Mapping
Collisions
Depth of Field
Materials
Motion Blur
Procedural Shaders
Importance Sampling
About the Authors
Wonderballs
Rendering Competition
Matěj Cáha, Hedvika Peroutková
This page was created for
Computer Grahpics Rendering Competition
at
Universität des Saarlandes
.
List of currently implemented topics
Depth of field
Motion Blur
Procedural Shading
Bump Mapping
Bi-Directional Path Tracing
(Eric P. Lafortune, Yves D. Willems)
including the
importance sampling
technique.
Other excelent resource used is
"Robust Monte Carlo Methods for Light Transport Simulation"
(Eric Veach, Ph.D. dissertation)
Physics Simulation
Using the Modified Phong Reflectance Model for Physically Based Rendering
(Eric P. Lafortune, Yves D. Willems)
We have also implemented physically based
Lambertian
and
Specular
materials (BRDF + sampling).
Animations rendered
Pre-submission (320x256, MPEG4v2, 3,71 MB)
Wonderballs Final (800x600, MPEG4v2, 21,9 MB)